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Nameplates loader

Folder: RuneSchema/mods/<ModName>/nameplates/

Reusable player nameplate and activity-badge presentation.

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Nameplates are reusable definitions consumed by /players.

[
  {
    "Id": "ActivityBadge",
    "Nameplate": {
      "Mode": "Icon",
      "Icon": "/Game/MyMod/UI/T_Badge.T_Badge",
      "Distance": 2500,
      "Client": "Yes",
      "Server": "Yes"
    }
  }
]

States and observed function events can change or pulse a badge. Use exact function paths and narrow parameter conditions. Test self, host, remote client, distance, inactivity timeout, death, and respawn.

Simple rules

  • Nameplates are reusable presentation definitions consumed by /players.
  • Use exact function paths and narrow parameter conditions for observed events.
  • Test self, host, remote client, distance, inactivity timeout, death, and respawn.

FAQ

FAQ-NAMEPLATES-001 — Does a nameplate definition apply to players by itself?

No. Define it in /nameplates, then reference that definition from a /players rule.

FAQ-NAMEPLATES-002 — Can observed function events change a badge?

Yes. States and observed function events can change or pulse a badge when their function paths and parameter conditions match.


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