Nameplates loader¶
Folder: RuneSchema/mods/<ModName>/nameplates/
Reusable player nameplate and activity-badge presentation.
Nameplates are reusable definitions consumed by /players.
[
{
"Id": "ActivityBadge",
"Nameplate": {
"Mode": "Icon",
"Icon": "/Game/MyMod/UI/T_Badge.T_Badge",
"Distance": 2500,
"Client": "Yes",
"Server": "Yes"
}
}
]
States and observed function events can change or pulse a badge. Use exact function paths and narrow parameter conditions. Test self, host, remote client, distance, inactivity timeout, death, and respawn.
Simple rules¶
- Nameplates are reusable presentation definitions consumed by
/players. - Use exact function paths and narrow parameter conditions for observed events.
- Test self, host, remote client, distance, inactivity timeout, death, and respawn.
FAQ¶
FAQ-NAMEPLATES-001 — Does a nameplate definition apply to players by itself?¶
No. Define it in /nameplates, then reference that definition from a
/players rule.
FAQ-NAMEPLATES-002 — Can observed function events change a badge?¶
Yes. States and observed function events can change or pulse a badge when their function paths and parameter conditions match.