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RuneSchema and RSMK 0.8.0.0

Published from main, tag 0.8.0.0. This release consolidates the October 13–16 alpha development into the verified r7 runtime and the cleaned package.

Download the full ZIP · Full line-by-line changelog · Installation

Included improvements

  • Implemented the revamped Helpy desktop workspace, themeable branding and Info panel.
  • Implemented the detachable/resizable Item Bay, item details, source filters and related-item families.
  • Implemented alphabetical catalogue caching, bounded requests and expired-catalogue recovery.
  • Implemented multi-recipient carts, removable recipients and stale-world roster fences.
  • Implemented source-aware icon caches and import/export/capture workflows with progress reporting.
  • Implemented a dedicated Authoring Tools workspace for schema drafts, profiles, traces and diagnostics.
  • Implemented editable RuneSchema INI settings with legacy JSONC migration support.
  • Implemented RuneSchema.log and a bounded Live Log viewer with filtering, search, local export and linked diagnostic help codes.
  • Implemented server-local review/staging for five documented INI settings and a backed-up, stopped-server apply helper.
  • Implemented update/build information, UE4SS build identification and runtime compatibility checks without a fixed future build-number ceiling.
  • Fixed duplicate network-identity reservations and removed unrelated catalogue count limits.
  • Extended cooked and schema registry integration, including recipes, journal/lore and wearable contracts.
  • Implemented native recipe discovery overrides and indexed/batched recipe processing.
  • Improved journal category/detail routing and suppressed repeated identical unlock warnings.
  • Implemented shared quest-scroll contracts and additional quest/event authoring capabilities.
  • Hardened streamed spawning, grounded placement, nearby-safe placement and resource-scale restoration.
  • Improved map travel feedback, ground-height use and building catalogue/placement validation.
  • Hardened quest owner-marker migration and orphan-only cleanup boundaries.
  • Bounded startup/catalogue/NPC work and moved detailed performance output into advanced logging.
  • Retired the custom UE4SS-host/native nested-addon experiment; complete nested Lua packages remain supported.
  • Preserved the unmodified UE4SS.dll boundary on Steam/Epic and Game Pass.
  • Cleaned the install ZIP while retaining DLLs, mapping, Lua runtime, plugin assets/manifests, settings and consolidated legal notices.
  • Updated the website, authoring guidance, server reference and diagnostic help pages.

Verification and package identity

Release preparation passed 199 core tests and 45 Helpy tests, plus release metadata and license-packaging regression checks. The existing candidate also passed UPX integrity/round-trip checks, extracted desktop lifecycle checks and 269 core import resolutions against each unchanged stock client host. Server INI application was tested against disposable fixtures, not a production server.

The ZIP is a packaging-only cleanup of the installed r7 build. Neither DLL was rebuilt or changed for publication:

File SHA-256
Full ZIP AA568E6EF200C0E6C07615CE676D7D0A7D1A7CE4B6183A00BFF9D0B6219F52EF
Core main.dll AECD66692882CDA88596374B7FBFA316B7931588A2E3A32DB52155432B3F9508
RSMK plugin DLL 8AF9854D0CA5691E7CF71DC2F30752252C27955CE9FE73FC21030BB7F8A18FF2

Important limits

Publication does not close the outstanding live-world tests listed in the consolidated changelog. These include streamed/permanent building placement, mod/clone icon coverage, quest-scroll/reconnect progression and dedicated/co-op behavior. Admin role badges are not grant/revoke/kick controls. Headless-server UI requires an interactive desktop; server-setting changes are staged for offline application. There is no promise of compatibility with every future game/UE4SS build or a universal fix for the reported content-related crashes.

Back up saves and preserve authored mods/settings when updating. This release does not ship or replace UE4SS.dll, and no Nexus files were uploaded as part of this GitHub publication.