Effects loader¶
Folder: RuneSchema/mods/<ModName>/effects/
Reusable IDs for cooked GameplayEffect classes.
/effects assigns virtual IDs to cooked GameplayEffect classes.
Reference the definition as MyMod:Effects/Movement/Dash or use the full
class path where a consumer permits it. This loader does not clone or patch
effect class defaults.
Simple rules¶
/effectsgives a reusable RuneSchema ID to an already cooked GameplayEffect class.- Consumers may reference
ModName:EffectIdor a full class path where that consumer permits it. - This loader does not clone or edit GameplayEffect class defaults.
FAQ¶
FAQ-EFFECTS-001 — Can the Effects loader create a GameplayEffect class?¶
No. The GameplayEffect class must already be cooked and mounted. The loader creates a reusable reference ID for it.
FAQ-EFFECTS-002 — Can I patch GameplayEffect class defaults here?¶
No. The Effects loader is a catalogue/alias layer; it does not clone or patch the effect class defaults.