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Effects loader

Folder: RuneSchema/mods/<ModName>/effects/

Reusable IDs for cooked GameplayEffect classes.

← Loader reference

/effects assigns virtual IDs to cooked GameplayEffect classes.

{
  "Movement/Dash": {
    "Class": "/Game/MyMod/Effects/GE_Dash.GE_Dash_C"
  }
}

Reference the definition as MyMod:Effects/Movement/Dash or use the full class path where a consumer permits it. This loader does not clone or patch effect class defaults.

Simple rules

  • /effects gives a reusable RuneSchema ID to an already cooked GameplayEffect class.
  • Consumers may reference ModName:EffectId or a full class path where that consumer permits it.
  • This loader does not clone or edit GameplayEffect class defaults.

FAQ

FAQ-EFFECTS-001 — Can the Effects loader create a GameplayEffect class?

No. The GameplayEffect class must already be cooked and mounted. The loader creates a reusable reference ID for it.

FAQ-EFFECTS-002 — Can I patch GameplayEffect class defaults here?

No. The Effects loader is a catalogue/alias layer; it does not clone or patch the effect class defaults.


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