Equipment loader¶
Folder: RuneSchema/mods/<ModName>/equipment/
Wear-triggered effects and supported equipment behavior.
Use /equipment to bind supported behavior to worn item paths.
{
"SurgeEvadeLegs": {
"/Game/MyMod/Items/ITEM_DashLegs.ITEM_DashLegs": true
},
"GrantedEffects": {
"/Game/MyMod/Items/ITEM_DashLegs.ITEM_DashLegs": {
"Mode": "Append",
"Effects": ["MyMod:Effects/Movement/Dash"]
}
}
}
GrantedEffects supports Replace, Append, and Clear. Use item data paths,
not executable addresses. Validate equip, unequip, death, respawn, reconnect,
and client presentation.
The loader also accepts supported item fields for native actions, skills, projectiles, block effects, tags, durability behavior, and other fields that exist on the selected equipment item. Surge-style movement and Shadowveil-style presentation use storefront-specific game support; if that support is unavailable, RuneSchema disables only that behavior and continues loading the remaining equipment changes.
Simple rules¶
- Bind supported equipment behavior to worn item data paths.
GrantedEffectssupportsReplace,Append, andClear.- Use item data paths, not executable addresses, and test the full equip/respawn/reconnect cycle.
FAQ¶
FAQ-EQUIPMENT-001 — Can I add an effect without replacing existing granted effects?¶
Yes. Use GrantedEffects with Mode: "Append".
FAQ-EQUIPMENT-002 — What path should an equipment rule target?¶
Target the worn item's data path. Do not use executable addresses.